Mystery Tales: Eye of the Fire: Chapter 4 The Lake

Mystery Tales: Eye of the Fire includes screenshots, instructions, and advice on how to solve this case!


Greg

  • Speak to Gregory.
  • Insert the safety pin; collect the thermos with hot water.
  • Collect the magnifier.
  • Select the ruler to open the door; read the note & collect the mint tea & file.
  • Place the mint tea into the hot water thermos; give Gregory the tea.
  • Collect the Allen wrench; use it to collect the fire extinguisher & use it on the flames.
  • Move to the Harbor.

 

 

Screw

  • Collect the screwdriver, the drill bit & the chain.
  • Use the file to trigger a hidden objects area.

 

 

03A

03B

  • Find the items.
  • Collect the drill.

 

 

Drill

  • Attach the drill bit and use the drill.
  • Move into Gregory’s House.

 

 

Rake

  • Collect the rake; read the note.
  • Collect the TV dial.
  • Click the cloth & assemble & collect the nippers.
  • Collect the pinwheel.
  • Attach the TV dial; collect the inductor.
  • Collect the propeller using the screwdriver.
  • Read the note.
  • Use the magnifier to trigger a mini game.
  • Solve the game by aligning the pieces correctly.
  • Collect the broken drone.
  • Move down once.

 

 

Them

  • Pour the thermos with hot water; collect the branch & skull part.
  • Move down once.

 

 

Skull

  • Place the skull part; collect the witch emblem.
  • Select the branch to collect the carabiner.
  • Move to the Haunted Lake.

 

 

Pin

  • Use the pinwheel; collect the propeller & sharp fish bone.
  • Select the glasses.
  • Collect the skull charm
  • Select the sharp fishbone to collect the rock shard.
  • Collect the inductor using the rake.
  • Place the rock shard; collect the inquisitor figurine.
  • Place the skull charm to trigger a mini game.
  • Solve the game by clicking the matches.
  • Collect the rag & use it to trigger a hidden objects area.

 

 

H7

  • Find the items.
  • Collect the fishing rod.

 

 

Fish

  • Use the fishing rod to collect the chalice & bone.
  • Move to Gregory’s House.

 

 

Inq

  • Place the inquisitor figurine; collect the lamps.
  • Place the chalice; collect the inductor.
  • Place the witch emblem; collect the hook.
  • Move to the Haunted Lake.

 

 

Carabin

  • Connect the carabiner, chain & hook & toss it into the well.
  • Read the note; collect the tackle key.
  • Move down once.

 

 

Tack

  • Insert the tackle key; collect the inductor.
  • Move to Gregory’s House.

 

 

In

  • Place the inductors to trigger a mini game.
  • Solve the game by assembling the device correctly.
  • Collect the transmitters.
  • Move to the Haunted Lake.

 

 

Prop

  • Place the propellers & transmitter onto the broken drone & use the nippers to correct the propellers.
  • Use it to trigger a mini game.
  • Solve the game by flying the drone to avoid the witches.
  • The solution is random.
  • Collect the crowbar.
  • Move down once.

 

 

Crow

  • Use the crowbar to collect the boards.
  • Move down once.

 

 

Boards

  • Place the boards.
  • Move ahead to the Fork.