Nightmares from the Deep: The Siren's Call: Chapter One: The Guest
Our Nightmares from the Deep: Siren's Call Walkthrough will keep the briny seas at bay as you attempt to undo the curse of Davy Jones and free the captive Siren in this enchanting hidden object adventure game. Use our point-by-point instructions, our custom screenshots, and our simple puzzle solutions to navigate this treacherous mystery safely and put an end to the suffering of Kingsmouth.
- Click the desk.
- Click the screen.
- Click the green button.
- Move ahead to the Hall.
- Speak to the fisherman.
- Click the display case.
- Collect the Office Key.
- Move down to My Office.
- Click the cupboard door.
- Insert the office key and click it once.
- Zoom into the book; collect the scissors.
- Move ahead to the Hall.
- Click the fisherman.
- Select the scissors to cut the rope.
- Click the rope and click the package.
- Click the display case; collect the triangular pendant.
- Insert the triangular pendant into the box to trigger a puzzle.
- Solve as follows:
- Part one: Align the tiles to complete the image.
- Part two: Move the tiles to complete the image.
- Part three: Switch the tiles to complete the image.
- Click the handle and collect the idol.
- Speak to the fisherman.
- Collect the oar.
- Click the fisherman.
- Move ahead to the Corridor.
- Speak to the fisherman and click the 1st dresser 2 times.
- Click the 2nd dresser and put the oar under it.
- Click the oar.
- Move upstairs to the Bedroom.
- Click the cupboard 2 times.
- Select the oar to collect the hose.
- Click the coat; collect the valve.
- Move down once.
- Click the pump.
- Attach the hose and the valve.
- Click the valve.
- Move ahead.
- Click and drag the hose around to douse the flames.
- Move upstairs to the Bedroom.
- Click the curtain.
- Speak to Calliope.
- Collect the 1 / 12 golden fish.
- Click the balcony.
- Click the fisherman.
- Click the antiques to trigger a hidden objects area.