Nightmare Realm: In the End...: Chapter Seven: Kjuu
Our Nightmare Realm: In the End Walkthrough will be your guide as you journey into the strange and twisted world of the Nightmare Realm. It took years after your husband died for you and your daughter to find any kind of peace. But now, with college on the horizon and normalcy finally restored, your daughter has been attacked by the mysterious Nightmare Realm, and the only way to save her is to travel into the darkness and face the truth of what really happened to your husband. With our step-by-step instructions, insider hints, and custom screenshots along for the ride you’re sure to find victory, even in the darkest of places.
Chapter One: Emily
Chapter Two: The Nightmare Realm
Chapter Three: The Dryad
Chapter Four: David's Tears
Chapter Five: The Demon Book
Chapter Six: Meeting Jeff
Chapter Seven: Kjuu
Chapter Eight: The Secret Room
Chapter Nine: The Postman
Chapter Ten: Philip
Ask for help in the comments below!
- Take the left path to the city catwalk.
- Make note of the broken bridge.
- Go forward one screen to the city junkyard.
- Take the CROWBAR.
- Click to zoom in on the chessboard on the left.
- Read the judgment.
- Take the MARBLES.
- Zoom out.
- Go back two screens.
- Take the right path now to the city square.
- Click to zoom in on the gate.
- Take the TRIANGLE KEY.
- Note the glowing animals and their sequence. Wolf, snake, eagle, scorpion.
- Click to zoom in on the scaffold.
- Use the CROWBAR to get the PLANKS.
- Take the DAGGER.
- Go back one screen then go to the left.
- Click to zoom in on the broken bridge.
- Use the PLANKS on the bridge.
- Go forward to the house porch.
- Use the DAGGER on the gear.
- Take the STRANGE GEAR.
- Go back to the catwalk and then to the junkyard.
- Click to zoom in on the bike.
- Take the TRIANGLE KEY.
- Use the DAGGER on the tire.
- Take the RUBBER TIRE.
- Click to zoom in on the weird contraption.
- Use the STRANGE GEAR on the top right.
- Use the RUBBER TIRE on the U section creating a slingshot.
- Use the MARBLE on the hand.
- Use the strange gears on either side to focus in on the house.
- Once the house is in focus, a red button will appear on your left.
- Use the arrows next to the red button to move the target and aim at a balloon.
- Click on the red button to fire.
- Use another MARBLE and repeat this process until all the balloons are popped and the house comes down.
- Click on the door to the house.
- Click to talk to Kjuu.
- Click to zoom in on the chessboard.
- Click to talk to Kjuu.
- He will tell you about the mechanical dog.
- Click on the door to play the HOS.
- Find all the items on the list.
- Use the knife on the chair to find the springs.
- Click on the chair lever to find the camera.
- Use the knife on the radio to find the vacuum tubes.
- Click to pull the chain to find the battery.
- Click on the blueprints on the wall to zoom in.
- Use the springs on the nuts.
- Use the toaster and then the camera on the springs.
- Use the cassette and then the propeller on the toaster.
- Use the vacuum tubes and then the binoculars on the camera.
- Use the bandanna on the neck.
- Use the plug at that tail.
- Use the battery on the dog's mouth.
- Take the MECHANICAL DOG.
- Click to zoom in on the chessboard.
- Use the MECHANICAL DOG on Kjuu.
- Click to open the bag.
- Take the TEAR-SHAPED KEY.
- Go back one screen and then click to zoom in on the porch.
- Use the TEAR-SHAPED KEY on the energy bulb on the left.
- This will melt part of the ice and reveal arrows next to the red child token.
- Click the up arrow to move the token up. It will hit the brush on its way up.
- Now click on the down arrow so the token moves back down and hits the brush again.
- This will melt more ice and start a puzzle.
- The goal of the puzzle is to fill the 3 vials with liquid up to their fill lines.
- The one on the left is full so you'll need to distribute that among the 3 vials.
-
Click on the vials in this order:
- 1 to 2
- 2 to 3
- 3 to 1
- 2 to 3
- 1 to 2
- 2 to 3
- 3 to 1
- 2 to 3
- Once you're done with this puzzle,more ice will melt and another puzzle will start.
- The goal of this puzzle is to move the tiles to create a picture.
- Click the tiles in this order: 4, 5, 2, 1, 4, 7, 8, 9, 6, 3, 2, 5, 8, 9, 6, 3, 2, 5, 8, 9, 6, 5, 6, 9, 8, 7, 4, 5, 8, 9, 6, 5, 8, 7, 4, 1,
- Now the whole top of the puzzle is revealed.
- Click on the arrows to move the moon to the inside left track.
- Now, you need to move the red child's token. Click the up arrow twice and move it to the triangle.
- Click on the arrows to move the cape to the inside right track.
- Now you need to move the blue man token to the triangle by clicking the up arrow twice.
- Go forward into the house.
Chapter One: Emily
Chapter Two: The Nightmare Realm
Chapter Three: The Dryad
Chapter Four: David's Tears
Chapter Five: The Demon Book
Chapter Six: Meeting Jeff
Chapter Seven: Kjuu
Chapter Eight: The Secret Room
Chapter Nine: The Postman
Chapter Ten: Philip
Ask for help in the comments below!