Mystery Trackers: Silent Hollow: Chapter One: Developments in Silent Hollow

Our Mystery Trackers: Silent Hollow Walkthrough will provide you all the back up you'll need as you plow head first into one of the most challenging cases of your career! Things aren't looking so good for the Mystery Trackers, and you're going to need some superior fire power to help save the day this time. Lucky for you, we've got all the detailed information, custom screenshots, and puzzle solutions you'll need to stop the traitor Morpheus and his insidious plans.


Elf

  • Collect Elf.
  • Speak to the agent.
  • Click the hidden objects area.

 

HO1

  • Find the listed items.
  • Click the camera button; collect the picture.
  • Select the 4 inserts and place them into the grooves in the chest; collect the silver badge.
  • Click the book; collect the battery.
  • Collect the silver badge.

 

Badge

  • Hand the badge to the agent.
  • Click the unconscious agent; collect the post office key.
  • Zoom into the door and insert the post office key.
  • Click it once and move into the Post Office.

 

Letters

  • Click the letters.
  • Select Elf to sort through the letters; collect the pin.
  • Click medicine cabinet; insert the pin into the lock and collect the stimulant.
  • Move down once.

 

Agent

  • Click the unconscious agent; inject the stimulant into his arm.
  • Speak to the agent; collect the fire extinguisher.
  • Select the fire extinguisher to douse the fire.

 

Ground

  • Click the ground; collect the 2 bullets.
  • Move to the Railway Platform.

 

Showcase

  • Click the showcase; collect the 3 / 5 bullets.
  • Click the train engine.
  • Click the window and send Elf through it; collect the magnet key.
  • Insert the magnet key into the niche and click it.
  • Move into the Train Engine.

 

Walkie

  • Collect the walkie-talkie and read the newspaper.
  • Click the shelf; collect the 4 / 5 bullets and the 1 / 4 buttons.
  • Move down 2 times.

 

Talkie

  • Give the agent the walkie-talkie.
  • Zoom into the car.
  • Move to the Railway Platform; click and enter the Bar.

 

Zip

  • Click the ground; collect the zipper pull and remove the jacket.
  • Send Elf into the hole and collect the tweezers.
  • Click the fridge and collect the 2 / 4 buttons.
  • Collect the spade.
  • Click the fireplace.
  • Select the tweezers to remove and collect the energy pack.
  • Move down 2 times.

 

Jerry

  • Collect the Jerry can with fuel.
  • Click the ground.
  • Insert the energy pack into the device; collect the device.
  • Acquire the pyro kinesis ability.
  • Move to the Railway Platform.

 

Booth

  • Click the phone booth.
  • Use the pyro kinesis to ignite the fuse.
  • Move into the phone booth.

 

Goggles

  • Collect the X-Ray Goggles.
  • Click the jacket and collect the torn picture and the 3 / 4 button.
  • Attach the zipper pull onto the jacket; slide it down and collect the bronze badge.
  • Move to the Train Engine.

 

Spade

  • Select the spade and use it to place the coal into the oven.
  • Use the pyro kinesis to ignite the coal.