Mystery Tales: Eye of the Fire: Chapter 3 Mayor

Mystery Tales: Eye of the Fire includes screenshots, instructions, and advice on how to solve this case!


Access

  • Collect the access card & use it to enter the Courtyard.

 

 

Brush

  • Attempt to move ahead.
  • Use the glasses.
  • Use the brush to trigger a hidden objects area.

 

 

03A

  • Find the items.
  • Collect the toy mouse.

 

 

Mouse

  • Use the toy mouse; collect the doghouse key & use it to collect the dog.
  • Place the dog into the doggy door to collect the key holder; click it open.
  • Collect & use the house key.
  • Move into the Mayor’s House.

 

 

Am

  • Speak to Amelie.
  • Collect the painting.
  • Select the letter opener to collect the sheet of paper.
  • Place the painting; collect the glass cutter & family portrait.
  • Place the sheet of paper & use the feather.
  • Collect & insert the key.
  • Move into the Mayor’s Cabinet.

 

 

Bill

  • Collect the cue.
  • Use the glass cutter to collect the family portrait & garden shovel.
  • Read the note; collect the darts.
  • Place the family portraits to trigger a mini game.
  • Solve the game by assembling the image parts correctly.
  • Collect the lever & read the note.
  • Move down once.

 

 

Cue

  • Place the cue to trigger a mini game.
  • Solve the game by correctly shooting the balls into their color matched holes.
  • Collect the wooden board & use it on the door.
  • Move into Amelie’s Room.

 

 

Ame

  • Speak to Amelie.
  • Collect the witch charm.
  • Insert the drum hammer; collect the insect spray.
  • Place the darts to trigger a mini game.
  • Solve the game by tossing the darts so they land on numbers totaling 94.
  • Collect the witch charm.
  • Move to the Courtyard.

 

 

Gard

  • Collect the witch charm using the shovel.
  • Move into the Mayor’s House.

 

 

Charms

  • Place the witch charms; collect the needle & paper clip.
  • Move into Amelie’s Room.

 

 

Lev

  • Attach & click the lever; use the paper clip to collect the safe key.
  • Click the lever; collect the guitar award.
  • Move to the Mayor’s Cabinet.

 

 

Safe

  • Insert the safe key to trigger a hidden objects area.

 

 

13A

  • Find the items.
  • Collect the torn birth certificate.

 

 

Torn

  • Read the note & place the torn birth certificate to trigger a mini game.
  • Solve the game by entering 1988 into the drawer code.
  • Collect the torn number, note, thread spool & garage key.
  • Move to the Courtyard.

 

 

Gar

  • Use the garage key.
  • Move inside.

 

 

Insect

  • Select the insect spray to collect the thread spool.
  • Use the paper clip to collect the thread spool.
  • Place the torn number note.
  • Click the drawer; collect the ruler, the razor & safe pin.
  • Move to Amelie’s Room.

 

 

Em

  • Place the needle & thread; follow the number clues.
  • Use the razor to collect the embroidered code.
  • Click the lever.
  • Place the embroidered code to trigger a mini game.
  • Solve the game by entering the code correctly.
  • Collect the memory card & moon emblem.
  • Move to the Mayor’s Cabinet.

 

 

Moon

  • Insert the moon emblem; collect the guitar string & award.
  • Move to Amelie’s Room.

 

 

Gu

  • Read the note.
  • Place the guitar award.
  • Collect the GPS.
  • Move to the Garage.

 

 

String

  • Collect the UV lamp using the guitar string.
  • Move to the Mayor’s Cabinet.

 

 

UV

  • Use the UV lamp & click the glowing letters spelling FIRE to trigger a mini game.
  • Solve the game by creating the proper connections.
  • Place the memory card; collect the memory card with route.
  • Move to the Courtyard.

 

 

Route

  • Use the memory card with route along with the GPS.
  • Use the GPS route.