House of 1000 Doors: Evil Inside: Chapter Five: Going Nowhere Fast

Turn to our helpful House of 1000 Doors Evil Inside Walkthrough whenever you have trouble moving forward in this thrilling hidden object adventure game. Help Emily use her power to stop a deadly darkness that's quickly devouring the world with our detailed game instructions, custom marked screenshots, and simple puzzle solutions!


Airship

  • Zoom into the airship and the snowmobile.
  • Move to the Pirate Ship.

 

Kettle

  • Collect the empty kettle.
  • Collect the round bottle.
  • Select the cat to send into the hole; collect the iron bone and use it to open the chest.
  • Collect the shovel and the pirate figure.
  • Move to the Coast.

 

Cold

  • Dip the empty kettle into the water.
  • Move to the Cave.

 

Yeti

  • Zoom into the yeti and dig him out of the snow using the shovel.
  • Collect the bowl.
  • Collect the gas stove and place the kettle of water onto it; click the valve.
  • Use the hot kettle to defrost the fridge handle.
  • Collect the axe handle and open the fridge.
  • Collect the octopus case button and the strawberry.
  • Place the bowl onto the ice cream machine to trigger a mini game.

 

Ice Cream Game

  • Solve the game by aligning the connections correctly.
  • Collect the ice cream.

 

Ice Cream

  • Select the ice cream and place the strawberry onto it; give it to the Yeti.
  • Collect the trophy room key; click it once and adjust the key parts to match the silhouette.
  • Move to the Main Hall.

 

Trophy Room Key

  • Insert the trophy room key.
  • Move into the Trophy Room.

 

Mummy

  • Heal the mummy.
  • Click the safe; collect the note with code.
  • Click the flying saucer; click the lever and collect the alien device.
  • Locate the totem pole drawings.
  • Click the totem pole and align it according to the drawings.
  • Move into the Wine Cellar.

 

Barrel

  • Click the barrel; collect the 2nd octopus case button.
  • Place the axe handle onto the halberd blade; collect the halberd.
  • Place the round bottle into the green bottle holder.
  • Click the floor and select the chronograph on the broken bottle.
  • Collect the square bottle and place it into the blue bottle holder.
  • Click the hatch.
  • Collect the horn of plenty.
  • Move to the Trophy Room.

 

Sarcophagus

  • Select the halberd to open the sarcophagus.
  • Collect the painting, the tricorn and the triangular bottle.
  • Click the pirate figurine and place the tricorn onto it.
  • Collect the glass ring and use it to cut the glass case; collect the alien hand.
  • Click the alien device and attach the alien hand.
  • Collect the gunpowder.
  • Move to the Wine Cellar.

 

Tri

  • Place the triangular bottle into the yellow bottle holder.
  • Click the case in the secret compartment; collect the horn of plenty part and attach it to the horn of plenty.
  • Align the rings and collect the bunch of grapes.
  • Click the barrel and insert the bunch of grapes.
  • Click the hidden objects area.

 

H-O-1

  • Find the items and click the glowing fragments beneath them.
  • Collect the flute.
  • Move to the Trophy Room.

 

Flute

  • Play the flute.
  • Collect the crystal diagram and the octopus case button.
  • Move to the Cave.

 

Crystal

  • Give the Yeti the crystal diagram.
  • Collect the ice crystals.
  • Move to the Pirate Ship.

 

Differences

  • Hang the painting onto the wall and zoom into them to trigger a mini game.
  • Solve the game by finding the differences.
  • Collect the cannon swab and the cannon ball.
  • Select the cannon swab to use on the cannon.
  • Pour in the gunpowder and insert the cannon ball.
  • Select the matches to ignite it.
  • Move to the Coast.

 

Ice Crystal

  • Place the ice crystals in the sirens hands.
  • Select the chronograph to use on the broken snowmobile.
  • Move to the Airship.

 

Gate Lock

  • Select the true vision device to locate the gate lock.
  • Open the lock by clicking the segments in the correct order.
  • Enter the Treasury.

 

Turtle

  • Click the turtle; collect the horseshoe.
  • Collect the octopus case button.
  • Move to the Central Chamber.

 

Passenger Door

  • Select the cat to place into the partially opened car window.
  • Collect the helmet and the car key.
  • Click the glove compartment; collect the horseshoe.
  • Insert the car key into the trunk; collect the wine presses handle.
  • Insert the horseshoe into the door; move into the Forge.

 

Shears

  • Collect the shears.
  • Move to the Central Chamber.

 

Bear

  • Select the shears to cut the ropes.
  • Move into the Small Tower.

 

Cloth

  • Click the cloth from the crate.
  • Click the barrel; collect the dagger.
  • Select the chronograph to use on the bolts.
  • Click the wing nuts off of the bolts.
  • Click the column cover; collect the fish basket.
  • Move to the Treasury.

 

Glow

  • Select the dagger to collect the stones.
  • Click the fish basket and place the glowing stones into it; collect the homemade light and use it to illuminate the pool.
  • Collect the dragon egg and place it in front of the dragon.
  • Click the hidden objects area.

 

H-O-2

  • Find the items and click the keys beneath them.
  • Collect the air symbol.
  • Move to the Small Tower.

 

Air

  • Insert the air symbol.
  • Collect the turtle part.
  • Move to the Treasury.

 

Turtle Game

  • Insert the turtle part to trigger a mini game.
  • Solve the game by lining up the hexagonal parts.
  • Collect the shield shaped key and click it 2x’s.
  • Move to the Small Tower.

 

Shield

  • Insert the shield shaped key into the barrel.
  • Collect the helmet and the glove.
  • Move to the Forge.

 

Glove

  • Select the glove to collect the hot sword; place it into the water.
  • Collect the sword.
  • Place the helmet.
  • Move to the Treasury.

 

Sword

  • Click the lifting mechanism.
  • Place the sword and click it once.
  • Collect the blacksmith figurine.
  • Move to the Forge.

 

Blacksmith

  • Place the blacksmith figurine to trigger a mini game.
  • Solve the game by connecting the loops correctly.
  • Collect the wrench.
  • Move to the Central Chamber.

 

Wrench

  • Select the wrench to remove the bolts.
  • Collect the jack.
  • Move to the Forge.

 

Jack

  • Select the jack to lift the giant hand.
  • Collect the octopus case button.
  • Click the case; collect the helmet comb.
  • Move to the Pirate Ship.

 

Octopus

  • Insert the octopus buttons.
  • Click the buttons in the correct sequence as shown in the diagram.
  • Collect the helmet visor and attach it to the helmet along with the helmet comb.
  • Move to the Forge.

 

Helmet

  • Place the helmet.
  • Move to the Wine Cellar.

 

Press Handle

  • Attach and click the wine press handle.
  • Collect the dominoes.
  • Move to the Trophy Room.

 

Dominoes

  • Place the dominoes to trigger a mini game.
  • Solve the game by aligning the dominoes correctly.
  • Collect the helmet.
  • Move to the Forge.

 

Helmet

  • Place the helmet.
  • Collect the fire symbol.
  • Move to the Small Tower.

 

Fire

  • Insert the fire symbol.
  • Click the hidden objects area.

 

H-O-3

  • Find the items and click the fragments beneath them.
  • Collect the golden bell.

 

Bell

  • Hang the golden bell and click it.
  • Move to the Warehouse.

 

Rack

  • Collect the holograph slide.
  • Select the cat to enter the crate; collect 1 /2 fuses.
  • Click the holograph and insert the slide; collect the holograph.

 

Dog

  • Select the holograph to place next to the dog.
  • Collect the case and 2 /2 fuses.
  • Click the case 2x’s; collect the artifact camera.
  • Place the fuses into the ladder slots.
  • Click the lever.
  • Select the chronograph to repair the rope.
  • Zip line to Simon’s Office.

 

Barrier

  • Select the true vision device to use on the barrier.
  • Click the barrier’s weak spots.
  • Select the artifact camera to use on Simon.
  • Heal Simon; collect the artifact mirror.
  • Move to the Dark Tower.

 

Art Mirror

  • Select the artifact mirror to use on the Dark Tower.
  • A mini game will trigger.

 

Phantom Game

  • Solve the game by matching the shapes of the monsters and the orbs.
  • Use the following sequence to solve: C – A – D – B then D – B – C – A

 

Kate

  • Heal Kate.
  • A mini game will trigger.

 

Symbol Game

Symbol Game

Symbol Game

  • Click the symbols that create the symbol in the middle of the monsters head.
  • Then click the symbols in the correct sequence to banish the monster.
  • Congratulations! You have successfully completed the main game of House of 1000 Doors: Evil Inside C. E.