Dark Parables: The Thief and the Tinderbox: Chapter 4 Chapel
Dark Parables: The Thief & the Tinderbox Walkthrough has lots of tips & screen shots to solve this mystery.
General Tips & Information
Chapter 1 Trunk
Chapter 2 Overlook
Chapter 3 Queens Pass
Chapter 4 Chapel
Chapter 5 Court Yard
Chapter 6 Balcony
Chapter 7 Lava Portal
Chapter 8 Seals
Ask for help in the comments below!
Chapter 1 Trunk
Chapter 2 Overlook
Chapter 3 Queens Pass
Chapter 4 Chapel
Chapter 5 Court Yard
Chapter 6 Balcony
Chapter 7 Lava Portal
Chapter 8 Seals
Ask for help in the comments below!
- Collect the scepter star frame & sparrow.
- Insert the stained glass figure & piece; collect the music box cylinder.
- Attach the spout face onto the base.
- Attach the fountain spout; collect the comb box & click it to collect the musical comb.
- Collect the archer order.
- Click the gates.
- Attach the musical comb & music box cylinder; click the cylinder.
- Collect the heart half & scepter star.
- Place the archer order to trigger a mini game.
- Solve the game by arranging the tiles correctly; click both buttons.
- Collect the floral raiment.
- Move down 2x’s.
- Insert the scepter star frame & the scepter star.
- Move to the Mountain Shrine.
- Collect the gate plate.
- Insert the floral raiment; collect the heart half.
- Move to the Palace Courtyard.
- Attach the 2 heart halves; collect the chapel symbol.
- Move to the Chapel.
- Insert the chapel symbol to trigger a hidden objects area.
- Find the items.
- Collect the king’s archive.
- Click the middle slot of the king’s archive.
- Click the note & collect the chime.
- Move to the Mountain Shrine.
- Attach & click the chimes.
- Collect the disc & archive key; use it on the right slot of the king’s archive.
- Click the note; collect the crest banner.
- Move to the Palace Courtyard.
- Insert the crest banner to trigger a mini game.
- Solve the game by arranging the parts to assemble the crown.
- Move to the Palace Lobby.
- Collect the window key.
- Attach the disc – click A-D.
- Move to the Workshops.
- Collect the scissors.
- Insert the window key to trigger a hidden objects area.
- Find the items.
- Collect the game piece.
- Move to the Chapel.
- Attach & click the game piece.
- Examine the note; collect the scrying catalyst.
- Move to the Mountain Shrine.
- Select the scrying catalyst to trigger a mini game.
- Solve the game by correctly matching the shapes.
- Collect the archive key.
- Move to the Workshops.
- Insert the archive key into the remaining slot of the king’s archive.
- Examine the note; collect the robin.
- Place the sparrow, the nightingale & the robin; collect the cameo & token fragments.
- Move down once.
- Attach the cameo; collect the token fragment.
- Move to the Workshops.
- Insert the 2 token fragments; collect the wind token.
- Move down once.
- Insert the wind token; collect the red beetle.
- Click the hidden objects area.
- Find the items.
- Collect the kingdom insignia.
- Insert the kingdom insignia to trigger a mini game.
- Solve the game by arranging the characters correctly.
- Move to the Foyer.
General Tips & Information
Chapter 1 Trunk
Chapter 2 Overlook
Chapter 3 Queens Pass
Chapter 4 Chapel
Chapter 5 Court Yard
Chapter 6 Balcony
Chapter 7 Lava Portal
Chapter 8 Seals
Ask for help in the comments below!
Chapter 1 Trunk
Chapter 2 Overlook
Chapter 3 Queens Pass
Chapter 4 Chapel
Chapter 5 Court Yard
Chapter 6 Balcony
Chapter 7 Lava Portal
Chapter 8 Seals
Ask for help in the comments below!