Dark Parables: The Final Cinderella: Chapter One: The Mansion
Our Dark Parables The Final Cinderella Walkthrough is your guide to a happily ever after in this exciting hidden object adventure game. We've made sure to include everything you need to know to help save Cinderella and foil Godmother's plans to use her powers and wreck havoc in the world. Enjoy detailed chapter-by-chapter instructions, beautiful custom screenshots, and simple solutions to all puzzles and mini-games you'll encounter in our Dark Parables 5 Walkthrough.
General Information & Tips
Introduction: Arriving on the Scene
Chapter One: The Mansion
Chapter Two: Another Mirror
Chapter Three: The Forest
Chapter Four: The Glass Slippers
Chapter Five: The Cottage
Chapter Six: The Castle
Chapter Seven: The Magic Orb
Chapter Eight: Godmother
Chapter Nine: The Magic Glass Wand
Chapter Ten: Puppet Master
Ask for help in the comments below!
Introduction: Arriving on the Scene
Chapter One: The Mansion
Chapter Two: Another Mirror
Chapter Three: The Forest
Chapter Four: The Glass Slippers
Chapter Five: The Cottage
Chapter Six: The Castle
Chapter Seven: The Magic Orb
Chapter Eight: Godmother
Chapter Nine: The Magic Glass Wand
Chapter Ten: Puppet Master
Ask for help in the comments below!
- Click on the scene to watch a cut scene.
- Take the BRAVERY MEDALLION.
- Click to zoom into the broken wall.
- Take the NUMBER 12.
- Go up the stairs on the left.
- Take the GLASS SLIPPER.
- Click to zoom into the wall.
- Take the 1/4 ROYAL CLOTHING COLLECTION.
- Click on the sparkles to play the HOG.
- Find all the items on the list.
- You will receive the CLOCK GEARS.
- Click to zoom into the book on the right.
- Take the COMB.
- Click to read the 2 books to read them.
- Take the PARABLE NOTE.
- Go back one screen and then move forward.
- Click to zoom in on the painting at the top of the stairs.
- Use the GLASS CHERUB on the empty slot.
- Take the FEATHER FAN.
- Take the PARABLE NOTE.
- Click to zoom in on the maiden.
- Click to move the blanket.
- Take the CABINET KEY.
- Go back one screen.
- Click to zoom into the cabinet.
- Use the CABINET KEY on the lock.
- Take the BOTTLE OF WINE.
- Take the FACE POWDER BOX.
- Go up the stairs.
- Click to zoom into the wall.
- Use the BOTTLE OF WINE on the container.
- Take the CLOCK HANDS.
- Go back one screen and then forward to the Grand Hall.
- Click to zoom into the puppet.
- Use the PUPPET KEY on the lock.
- Click to zoom into the mechanism.
- Use the CLOCK GEARS, the CLOCK HANDS, and the NUMBER 12 on it.
- Click to start a mini-game.
- The goal of the mini-game is to click on various objects in the scene to activate each area.
- Click on the window, and then the tower door.
- Click on the shoe button that appears.
- Click on each of the roses.
- Click on the shoe button.
- Click on the panels on the main door to create a shoe image.
- Click on the button.
- Click on the tower.
- Click on the button.
- Click the left arrow twice and then the right arrow once.
- This will set the show symbol to the correct position.
- Click on the button.
- You will receive the CINDERELLA FIGURE.
- Click to talk to the woman.
- You will receive the PICTURE PIECE.
- Click on the mirror.
- Click on the sparkles to play the HOG.
- Find all the items in the list.
- You will receive the ORNAMENTED VASE.
- Click to zoom in on the table on the left.
- Take the BALL MASK.
- Take the PARABLE NOTE.
- Go back two screens.
- Go up the stairs again.
- Click to zoom into the picture.
- Use the PICTURE PIECE.
- Click to start a mini-game.
- The goal of the mini-game is to put the image back together by rotating and swapping the pieces.
- The right side, the pieces need to be swapped.
- The left side, the pieces need to be rotated.
- See the image above for the solution.
- Click to zoom in on the balcony that just opened.
- Take the GOLDEN MIRROR DECORATION.
- Take the PARABLE NOTE.
- Note the subtle "blue tea cups" - very cute.
- Go back one screen.
- Click to zoom into the dresser.
- Use the ORNAMENTED VASE.
- Take the WISDOM MEDALLION.
- Take the HAND MIRROR.
- Go forward.
- Click to zoom in on the door on the right.
- Use the COMB, the HAND MIRROR, and the FACE POWDER BOX on the slots.
- Go through the door.
- Follow the instructions.
- Use 1/4 ROYAL CLOTHING COLLECTION on the doll.
- Click the back button on the right.
- Click to zoom in on the dresser.
- Use the FEATHER FAN on the statue.
- Take the 2/4 ROYAL CLOTHING COLLECTION.
- Take the PARABLE NOTE.
- Click on the sparkles to play the HOG.
- Find all the items on the list.
- You will receive the WOODEN MOUSE.
- Click to zoom in on the cracked wall.
- Take the EMERALD PENDANT.
- Use the BALL MASK on the empty slot.
- Take the FROG PRINCE FIGURINE.
- Use the FROG PRINCE FIGURINE and the CINDERELLA FIGURINE in the empty slot.
- Take the SILVER MIRROR DECORATION.
- Go back one screen and then forward to the ball room.
- Click to zoom into the mirror.
- Use the SILVER MIRROR DECORATION and the GOLDEN MIRROR DECORATION.
General Information & Tips
Introduction: Arriving on the Scene
Chapter One: The Mansion
Chapter Two: Another Mirror
Chapter Three: The Forest
Chapter Four: The Glass Slippers
Chapter Five: The Cottage
Chapter Six: The Castle
Chapter Seven: The Magic Orb
Chapter Eight: Godmother
Chapter Nine: The Magic Glass Wand
Chapter Ten: Puppet Master
Ask for help in the comments below!
Introduction: Arriving on the Scene
Chapter One: The Mansion
Chapter Two: Another Mirror
Chapter Three: The Forest
Chapter Four: The Glass Slippers
Chapter Five: The Cottage
Chapter Six: The Castle
Chapter Seven: The Magic Orb
Chapter Eight: Godmother
Chapter Nine: The Magic Glass Wand
Chapter Ten: Puppet Master
Ask for help in the comments below!