Dark Parables: Queen of Sands: Chapter Four: The Montafleur Family Locket
Our Dark Parables Queen of Sands Walkthrough will guide you through the purple haze of mystery and nightmares surrounding the French countryside of Montafleur. Use our custom screen shots and clear and informative instructions to help you uncover the fiendish creatures behind the disappearing townspeople and the haze of revenge, treachery, and intrigue that follows. Join the Red Riding Hood Sisters as you combat the beast that further complicates the investigation and reveal the dark secrets behind this perfume-centric town while saving the world from being overrun by ghoulish creatures!
General Information & Tips
Chapter One: The Adventure Begins
Chapter Two: Lavender Fields
Chapter Three: The Grand Hall
Chapter Four: The Montafleur Family Locket
Chapter Five: Perfume Factory
Chapter Six: Temple Gardens
Chapter Seven: Moving Forward
Chapter Eight: The Tower Hall
Ask for help in the comments below!
Chapter One: The Adventure Begins
Chapter Two: Lavender Fields
Chapter Three: The Grand Hall
Chapter Four: The Montafleur Family Locket
Chapter Five: Perfume Factory
Chapter Six: Temple Gardens
Chapter Seven: Moving Forward
Chapter Eight: The Tower Hall
Ask for help in the comments below!
- Speak to Eric.
- Collect the frame fragment.
- Collect the iron wheel and read the note.
- Insert the metal octopus; collect the wooden dolphin.
- Move down once.
- Insert the frame fragment; collect the king figurine.
- Move ahead once.
- Attach the iron wheel onto the ladder; collect the sword.
- Insert the king figurine; collect the broken locket.
- Move to the Foyer.
- Place the sword and the shield onto the knight to trigger a hidden objects area.
- Find the items.
- Collect the butterfly emblem.
- Move to the Library.
- Insert the butterfly emblem and read the note.
- Collect the tree model and the locket chain.
- Attach the locket chain and the broken locket.
- Move to Hubert’s Study.
- Give Eric the Montafleur family locket.
- Move to the Portrait Gallery.
- Insert the tree and clock tower models to trigger a mini game.
- Solve the mini game by placing the items correctly into the scene.
- Collect the miniature gears.
- Move to the Foyer.
- Attach the miniature gears onto the broken beetle.
- Insert the mechanical beetle and click the lever.
- Collect the mechanical rabbit.
- Move to the Control Room.
- Insert the wooden carp and the wooden dolphin; collect the forceps.
- Place the mechanical rabbit into the mechanism.
- Select the forceps to collect the master key frame.
- Click the hidden objects area.
- Find the items.
- Collect the master key mechanism.
- Click the leaves aside 2x’s; collect the maze emblem.
- Insert the master key mechanism and the maze emblem onto the master key frame.
- Collect the master key.
- Move down once.
- Give Eric the master key.
- Move to the Perfume Lab.
- Click Eric.
- Move into the Perfume Factory.
General Information & Tips
Chapter One: The Adventure Begins
Chapter Two: Lavender Fields
Chapter Three: The Grand Hall
Chapter Four: The Montafleur Family Locket
Chapter Five: Perfume Factory
Chapter Six: Temple Gardens
Chapter Seven: Moving Forward
Chapter Eight: The Tower Hall
Ask for help in the comments below!
Chapter One: The Adventure Begins
Chapter Two: Lavender Fields
Chapter Three: The Grand Hall
Chapter Four: The Montafleur Family Locket
Chapter Five: Perfume Factory
Chapter Six: Temple Gardens
Chapter Seven: Moving Forward
Chapter Eight: The Tower Hall
Ask for help in the comments below!