Botanica: Earthbound: Chapter Three: Visit the Old Capital
Our Botanica: Earthbound Walkthrough has been lovingly crafted to help you get the most out of this beautifully exotic hidden object adventure game. We've made sure to include carefully written instructions, detailing each step of your journey, as well as amazing custom marked screenshots and puzzle solutions to help you traverse the dangerous lands of Botanica and make your way back home to Earth!
- Collect the gloves.
- Select the claw crab and gloves to remove the vines.
- Move ahead and move left over the bridge.
- Collect the flower thorn sample.
- Speak to Sullivan.
- Zoom into the crate to trigger a hidden objects area.
- Find the items based on Sullivan’s travels.
- Collect Sullivan’s Journal.
- Give Sullivan the Sullivan's Journal.
- Move back once then move ahead.
- Select the crab claw to use on the flowers and collect the petals.
- Move to the Mediterranean Vista.
- Give the lizard the petals and collect the rope and the wood tile.
- Move to the Plane house 1 F.
- Attach the rope onto the hook to collect the hook.
- Collect the 1/6 map pieces.
- Move to the Forest drawbridge.
- Use the hook to lower the drawbridge.
- Select the claw crab and the wood tile to use on the door to trigger a puzzle.
- Solve the puzzle by turning over all of the tiles.
- Collect the metal detector.
- Move to the Mountain shore.
- Select the metal detector to use on the sand and trigger a hidden objects area.
- Move the metal detector around the sand to locate the hidden items.
- Collect the key and trowel.
- Move up the vines.
- Select the trowel to dig the dirt.
- Select but claw crab to collect the marshmallow root.
- Move ahead.
- Insert the key into the lock.
- Move into Joe's outpost.
- Select the claw crab to remove the vines.
- Collect the 2/6 map pieces and the botany books.
- Collect the pepper shaker.
- Collect the vial.
- Place the flower thorn sample and the botany books onto the table to trigger a puzzle.
- Solve the puzzle by finding the correct pages to match the flower.
- Collect the recipe.
- Move to the Forest drawbridge then go right to the forest edge.
- Select the pepper shaker and the vial to use on the flower and collect the nectar.
- Click the botanist’s kit to trigger a puzzle.
- Solve the puzzle by adjusting the vials based on the clue.
- Collect the flower thorn medicine.
- Move to the Plane house 1F.
- Select the flower thorn medicine to use on the bird.
- Collect the feather.
- Move to Joe's outpost and go up the stairs to the Bell tower.
- Read the note.
- Select the claw crab to use on the flower and collect the Bellflower Ink.
- Collect the fishing reel.
- Move back one time.
- Place the Bellflower ink onto the inkwell and dip the feather into it.
- Collect a letter for Ian.
- Move to the Bell tower.
- Place the letter for Ian into the carrier.
- Collect the wind mill emblem.
- Move to the Forest drawbridge.
- Place the wind mill emblem into the chest and collect the Bell Clapper.
- Move to the Bell tower.
- Place the bell clapper into the bell and click it once.
- Move to the Plane house 1F.
- Zoom into the top of the ladder to trigger a hidden objects area.
- Find the listed items.
- Click the tarp to uncover and collect the sun.
- Click the jacket to collect the plane and the eagle.
- Click the bureau to collect the compass, the tinsnips and the gears; then select the drawer handle and attach it to the drawer.
- Collect the candle and place it into the holder to collect the candlestick.
- Click the wood and collect the pilot and the goggles; click the box to collect the 2nd pair of goggles.
- Collect the tinsnips.
- Move to the Mountain Shore.
- Attach the fishing reel onto the rod and collect the fishing pole.
- Select the tinsnips to use on the tackle box and collect the tweezers.
- Collect the 3/6 map pieces.
- Select the tweezers to collect the 4/6 map pieces.
- Move to the forest edge.
- Select the fishing pole to collect the pouch.
- Click the pouch and collect the 5/6 map pieces.
- Move back once.
- Select the fishing pole to collect the 6/6 map pieces.
- Move to Joe's outpost.
- Place the six map pieces onto the desk to trigger a hidden objects area.
- Move the magnifier over the map to uncover the listed items.
- Collect the safe code.
- Move upstairs.
- Place the safe code onto the safe to trigger a puzzle.
- Solve the puzzle by turning the dial using the safe code.
- Use this combination to solve the puzzle: left 80, right 30, left 65, right 90.
- Collect the saddle and read the journal.
- Move to the Plane house 1F.
- Place the saddle onto the bird.