General Tips
- You can restart a level at any time by selecting Menu/Pause; then select Restart Level on pop-up menu.
- You can replay a level once completed by selecting Menu/Pause; then select View Passport.
- Once an action has been assigned it can NOT be changed or deleted.
- It's best to sell properties when no other properties are up for sell to receive the maximum value.
-Buildings lower the value/rent of houses adjacent to them & lower neighborhood appeal. Buildings do not affect services.
- Plan where you're going to put buildings, services & landmarks at the beginning of the level. This is easier to do in windowed mode; you can click on your desktop, the game will pause without a pop-up menu in your view. *HINT: Construct buildings on isolated lots or build a service between the house and a Building.**
- Landmarks improve value/rent of houses adjacent to them & improve neighborhood appeal. Landmarks do not affect services
- Run down houses lower the value/rent of houses adjacent to them & also lower neighborhood appeal.
-Building Services prevent service calls & costs of the built service. A Post Office can bring added cash in insignificant amounts to your coffer.
- Landscaping a house adds 5 points appeal to a house, which also adds 5 points to neighborhood appeal.
- Painting a house adds 5 points appeal to a house, which also adds 5 points to neighborhood appeal.
-You can assign workers to inspect or landscape a house, and then demolish the Workshop or Garden Center before assignment is completed and the workers will complete painting or landscaping their assignment.
- It takes 4+ properties up for sale to successfully low-ball a property.
- Low-ball property/properties to take them off the market when you want to put a house up for sale.
-Put 4+ properties up for sale when you want to purchase other properties & low-ball price to purchase houses/lots for less cost.
- It's cheaper to build a house than to buy one.
-It's generally best to purchase lots lower in value & gradually work up to higher in value lots when many lots need to be purchased.
-It's generally best to build highest value houses& upgrade them first, then gradually build lowest value houses when houses need to be built.
- Assign Workers multiple jobs simultaneously to complete levels faster.
-On most levels, build the most expensive house available to you (Except Chateaus) to build up a significant cash flow at the beginning of the level to purchase Workers, Materials & other properties. This takes much less time than having rental income increase your cash flow.
- Building a Bank & hiring a Financial advisor pay interest, thus improving your cash flow. Especially helpful on levels where a high Money goal or many property purchases are required.
- Rent is not collected when the following occur (plan housing assignments between rent cycles):
*House needs repairing or is being repaired.
*House is being upgraded, painted, inspected or landscaped.
*House is run-down.
*A service call is requested or in process.
- On levels where a required goal is to have 1 or more Services, you can construct the same service multiple times
- Only 1 type of each Landmark can be built on each level
COSTS & VALUES:
COTTAGE (Blue Print Free): $750 Rent; 75 Materials; 1 Worker required; $50,000 value
1 Star: $900 Rent; 15 Materials; 1 Worker required; $55,000 value
2 Stars: $1,200 Rent; 30 Materials; 1 Worker required; $60,000 value
3 Stars: $1,650 Rent; 45 Materials; 1 Worker required; $65,000 value
Restored: $750 Rent; 50 Materials; 1 Worker required; $50,000 value
Landscaped: + $75 towards rent; 10 Materials; 1 Worker required; +$2,500 towards value
Painted: + $25 towards rent; 10 Materials; 1 Worker required; +$2,500 towards value
VENETIAN (Blue Print $50,000): $1,500 Rent; 150 Materials; 2 Workers required; $75,000 value
1 Star: $1,800 Rent; 30 Materials; 1 Worker required; $82,500 value
2 Stars: $2,400 Rent; 60 Materials; 1 Worker required; $90,000 value
3 Stars: $3,300 Rent; 90 Materials; 2 Workers required; $97,500 value
Restored: $1,500 Rent; 100 Materials; 2 Workers required; $75,000 value
Landscaped: + $75 towards rent; 20 Materials; 2 Workers required; + $3,750 towards value
Painted: + $75 towards rent; 20 Materials; 1 Worker required; + $3,750 towards value
CHALET (Blue Print $60,000): $3,000 Rent; 300 Materials; 3 Workers required; $150,000 value
1 Star: $3,600 Rent; 60 Materials; 2 Workers required; $165,000 value
2 Stars: $4,800 Rent; 120 Materials; 2 Workers required; $180,000 value
3 Stars: $6,600 Rent; 180 Materials; 2 Workers required; $195,000 value
Restored: $3,000 Rent; 200 Materials; 3 Workers required; $150,000 value
Landscaped: + $150 towards Rent; 50 Materials; 2 Workers required; + $7,500 towards value
Painted: + $150 towards Rent; 50 Materials; 2 Workers required; + $7,500 towards value
DORMER (Blue Print $120,000): $6,000 Rent; 600 Materials; 5 Workers required; $300,000 value
1 Star: $7,200 Rent; 120 Materials; 2 Workers required; $330,000 value
2 Stars: $9,600 Rent; 240 Materials; 2 Workers required; $360,000 value
3 Stars: $13,200 Rent; 360 Materials; 3 Workers required; $390,000 value
Restored: $6,000 Rent; 400 Materials; 5 Workers required; $300,000 value
Landscaped: + $300 towards Rent; 75 Materials 3 Workers required; + $15,000 towards value
Painted: + $300 towards Rent; 75 Materials 3 Workers required; + $15,000 towards value
HACIENDA (Blue Print $240,000): $12,000 Rent; 1,200 Materials; 7 Workers required; $600,000 value
1 Star: $14,400 Rent; 240 Materials; 2 Workers required; $660,000 value
2 Stars: $19,200 Rent; 480 Materials; 3 Workers required; $720,000 value
3 Stars: $26,400 Rent; 720 Materials; 3 Workers required; $780,000 value
Restored: $12,000 Rent; 800 Materials; 7 Workers required; $600,000 value
Landscaped: + $600 towards rent; 120 Materials; 4 Workers required; + $30,000 towards value
Painted: + $600 towards rent; 120 Materials; 4 Workers required; + $30,000 towards value
CHATEAU (Blue Print $500,000): $25,000 Rent; 9 Workers required; $1,200,000 value
1 Star: $30,000 Rent; 500 Materials; 3 Workers required; $1,320,000 value
2 Stars: $40,000 Rent; 1,000 Materials; 3 Workers required; $1,440,000 value
3 Stars: $50,000 Rent; 1,500 Materials; 4 Workers required; $1,560,000 value
Restored: $25,000 Rent; 1,500 Materials; 9 Workers required; $1,200,000 value
Landscaped: + $3,250 towards Rent; 220 Materials; 5 Workers required; +60,000 towards value
Painted: + $3,250 towards Rent; 220 Materials; 5 Workers required; +60,000 towards value
SERVICES: DUPLICATE SERVICES CAN BE BUILT ON EACH LEVEL (i.e. 2 Post Offices)
Fire Station: $25,000 Blue Print; 1,000 Materials; 4 Workers required; $1,500,000 value
Police Station: $50,000 Blue Print; 1,500 Materials; 6 Workers required; $1,500,000 value
Post Office: $75,000 Blue Print; 350 Materials; 4 Workers required; $1,125,000 value
Hospital: $100,000 Blue Print; 2,000 Materials; 9 Workers required; $1,500,000 value
BUILDINGS:
Workshop: $75,000 Blue Print; 900 Materials; 3 Workers required; $1,000,000 value
Garden Center: $100,000 Blue Print; 1,200 Materials; 5 Workers required; $1,100,000 value
Sawmill: $125,000 Blue Print; 900 Materials; 5 Workers required; $1,250,000 value
World Bank: $150,000 Blue Print; 1,500 Materials; 5 Workers required; $1,500,000 value
LANDMARKS: ONLY 1 OF EACH TYPE OF LANDMARK CAN BE BUILT ON EACH LEVEL
Historic Square: Adds +5 Appeal; $25,000 Blue Print; 1,000 Materials; 5 Workers required; $500,000 value
Hedge Maze: Adds +10 Appeal; $50,000 Blue Print; 1,250 Materials; 5 Workers required; $750,000 value
Clock Tower: Adds +15 Appeal; $75,000 Blue Print; 1,500 Materials; 5 Workers required; $1,000,000 value
Sculpture Garden: Adds +20 Appeal; $100,000 Blue Print; 1,800 Materials; 5 Workers required; $1,250,000 value
WALKTHROUGH
These steps were used to achieve the Blue Ribbon Time & are not the only solution (may take some practice or change of layout on level).
**ATTENTION SPOILER ALERT** for levels 11-45
ENGLAND:
Levels 1-3 Tutorials
ITALY (level and goals):
Level 4: Draft Venetian Blueprint, Own 2 Venetian Houses, Own 1 Cottage, Rent $4,500
Level 5: 1 Restoration, Own 2-Two Star Cottages, Rent $6,000
Level 6: Own 4 Painted Houses, 1 Restoration, Own 1 Venetian, +5 Neighborhood Appeal
SWITZERLAND (level and goals):
Level 7: Draft Chalet Blueprint, Own 2 Chalets, Own 2 Painted Venetians **Added goal $150,000**
Level 8: Draft Fire Station Blue Print, Own 1 Fire Station (need to hire 1 additional worker to build), Renal Income $10,000
**Added goal 1 Teal Chalet**
Level 9: Draft Workshop Blueprint, Own 1 Work Shop, 7 Workers, +20 Neighborhood Appeal
Level 10: Demolish 2 Houses, Own 6 Painted Venetians, Rental Income $10,000
England: Historic Square introduced
Level 11: (11 lots on level with 6 lots designated for goals; $100,000 with 4 workers)
- Plan ahead to build the Historic Square between 2 houses for the optimum Neighborhood Appeal
-Build Chalet & simultaneously upgrade owned cottage to 3 stars, paint both houses and sell them separately when no other houses are up for sale to receive the maximum profit.
- Draft the Historic Square Blueprint after houses are sold
- Hire 1 additional worker (needed to build Historic Square)
- Buy all properties you can afford while houses are being sold build and paint
- Buy and build houses until you own 5 total
- Build Historic Square (place between 2 painted houses for optimal appeal)
Italy: Garden Center introduced
Level 12: (9 lots with 6 lots designated for goals; $125,000 with 4 workers):
- Plan to put Garden Center on isolated lot (this avoids negative appeal which keeps residential lot values higher)
- Restore Chalet and Cottage to 1-3 Stars simultaneously, then sell each separately
- Hire additional worker (needed to build Garden Center)
- Buy lots making sure to buy all run down lots, demolish, build and paint Venetians
-Buy maximum amount of materials you can afford (Garden Center takes 1,200, building Venetians takes 150 and painting Venetians takes 10, + any needed repairs)
Level 13: (10 lots with 5 designated for goals; $100,000 and 4 workers)
- Plan to put Garden Center on isolated lot
- Build Chalet, upgrade 1-3 stars and sell
- Buy 2,500 materials
- Hire additional worker
- Build 2 Chalets and upgrade 1 to 3 Stars
- Build Garden Center and landscape 3 owned properties
- Upgrade houses until reach rental goal
Ireland: Dormer and Police Station introduced
Level 14 (12 lots with 12 designated for goals; $120,000 and 5 workers):
- Build Chalet, upgrade to 1-3 stars and sell
- Buy properties you can afford that come up for sale
- Draft Dormer Blueprint
-Build Dormer and sell (should any occupied properties come up for sale offer a low-ball offer or buy and they will be taken off the market so your Dormer is the sole property for sale)
- Buy 2,500 materials
- Hire additional worker
- Build 3 Dormers and paint
- Build house of your choice (Cottage is least expensive and fastest) you have enough supplies for on additional lot
Level 15: (10 lots with 4 designated for specific goals; $100,000 and 5 workers)
- Plan to build Workshop on Isolated lot (this avoids negative appeal which keeps residential lot values higher) and to build Historic Square between 2 painted houses (fastest & cheapest option) OR paint 6 houses
- Build, paint and sell Dormer
- Buy run down properties when they come up for sale as you can afford them
- Draft Police Station Blueprint
- Build Workshop
- Hire additional worker(needed to build Police Station) after Work Shop is built
- Buy 2,500 materials
- Build/restore Chalet, paint then sell
- Restore buy/and/or build 2-Three Star Chalets and paint
- Buy maximum amount of materials as needed
- Build Police Station
- Build Historic Square between 2 painted houses or buy and paint 3 additional houses
Switzerland: Sawmill, Workshop Inspections and World Bank introduced
Level 16: 12 lots with 12 designated for specific goals, $100,000 and 5 workers at start
- Plan to build a Sawmill and a Workshop on isolated lots or on end lots with a service built between house and building for optimum rental/resale value
- Build Dormer upgrade to 2 Stars and sell
- Buy lots as you can afford them
- Draw Sawmill Blueprint ($125,000)
- Buy 1,000 materials to build Sawmill
- Build Sawmill on isolated lot (if possible)
- Buy maximum amount (5,000) of materials after Sawmill completed
- Build Workshop on isolated lot (if possible)
- Hire 3 workers
- Build Dormer and sell
-Purchase additional lots along with materials (as needed) and build houses on them as afforded for rental goal of $25,000 (4 dormers will be $24,000 rent)
- Build 2 services of choice; can be the same service
Level 17: 12 lots with 10 designated for specific goals; $100,000 and 5 workers at start
- Plan to build Sawmill, Workshop and if possible Garden Center on isolated lots
- Build Dormer and sell
- Buy 100 materials
- Build Sawmill on isolated lot
- Buy maximum (5,000) amount of materials
- Build Workshop
- Hire 3 additional workers
- Build 2 Dormers and sell to meet money goal & capital for buying additional lots
- Construct Garden Center
- Build/ buy houses inspect 4 houses
- Landscape 5 houses
Level 18: 14 lots with 7 designated for specific goals; 100,000 and 5 workers to start
- Plan to build Sawmill, Workshop and Bank on isolated lots if possible
- Build Dormer upgrade to 2 stars and sell ($360,000 max)
- Build Sawmill
- Purchase 5,000 materials after sawmill is completed
- Draw World Bank blueprint
- Build Workshop
- Train 3 additional workers after workshop is completed
- Purchase available lots (purchase lower value lots/house first then build up as more capital is accrued)
- Build World Bank (can build later if desired, but you won't accrue as much Interest on your money!)
- Build Dormer, upgrade as desired and sell
- Continue to buy/build and paint to meet goal of 6 painted houses
- Build Dormers on all empty lots and paint
Portugal: Hedge Maze is introduced
Level 19: 13 lots with 2+ designated lots, $100,000 and 5 workers to start
- Plan to build sawmill and workshop on isolated lots if possible, also plan to build landmarks between painted houses for optimal appeal rating
- Build Dormer paint and upgrade to 1 star and sell
- Purchase 1,000 materials
- Build Sawmill
- Purchase 5,000 materials
- Build workshop
- Train 3 additional workers
- Build Dormer paint and sell
- Draw Hedge Maze blueprint ($50,000)
- Purchase lots/houses, build/own 3 Dormers, upgrade to 2 + stars, inspect and landscape until $30,000 rent is achieved
- Purchase materials as needed
- Build Historic Square (+5 appeal)
- Build Hedge Maze (+10 appeal)
- Demolish sawmill and workshop
Level 20: 10 lots w/ 8 designated goal lots, $100,000 and 5 workers to start
- Construct Dormer upgrade to 2 stars and sell
- While waiting on Dormer to be built by 500 materials
- Build sawmill on isolated lot when Dormer is completed
- Buy any inexpensive lots that may come up for sale
- Purchase 5,000 materials
- Build Workshop on isolated lot
- Train 3 additional workers
- Acquire/build and inspect 6 houses
-Make sure you have enough materials to landscape houses (10 for Cottages, 20 for Venetians, 50 for Chalets and 75 for Dormers)
- Demolish sawmill and build garden center
- Landscape 6 Houses
- Demolish workshop and build Landmark
Spain: Hacienda and Post Office introduced
Level 21: 14 lots w/12 designated goal lots, $150,000 and 5 workers to start
- Construct Dormer upgrade to 2 Stars and sell ($360,000 max)
- Purchase 1 or 2 low cost lots
- Construct Sawmill
- Draw Hacienda Blueprint ($240,000 and will need 7 workers to build Hacienda)
- Purchase 5,000 materials
- Build Workshop
- Train 3 additional workers
- Build Hacienda upgrade to 2 stars and sell
- Buy 5,000 materials
- Train 3 additional workers
- Purchase lots that come up for sale starting with low value to high
- Build 3 Haciendas upgrade to 3 stars and inspect
- Purchase max amount of materials needed
- Build 4 Venetians, paint and inspect
- Train 3 additional workers if you can afford
- Sawmill, Workshop and 3 other lots that are not goal required
Level 22: 19 lots with 13 as designated goal lots; $150,000 and 5 workers to start
- Train 2 workers
- Build Hacienda upgrade to 2 Stars and sell ($720,000 if no other lots for sale)
- Purchase a couple of lots that may come up for sale
- Purchase 1,000 materials
- Build Sawmill
- Purchase 5,000 materials
- Build Workshop
- Draw Post Office Blueprint ($75,000)
- Build Post Office (you'll probably receive extra money if built early in level)
- Build 2 Haciendas and sell ($560,000- $780,000 depending on upgrades and market)
- Train 3-6 additional workers
- Build 11 cottages paint and inspect
- Make sure you have 100 materials left
- Demolish saw mill or workshop and build the 12th house and paint
England:
Level 23: 17 lots w/ 2+ designated goal lots; $150,000 and 5 workers to start
- Plan to build sawmill, workshop and garden center on isolated lots, ALSO all run down properties (6 total) will need to be purchased and rebuilt or restored, painted and landscaped ***BUILD 2 LANDMARKS between painted and landscaped houses***
- Train 2 workers
- Build Hacienda upgrade to 1 Star paint and sell
- Purchase 500 materials
- Build Sawmill
- Purchase 5,000 materials
- Build Workshop
- Train 3 additional workers
- Build Hacienda
- Build Garden Center
- Build 1 Hacienda paint, landscape and sell
- Purchase 10,000 materials
- 6 additional workers
- Build 2 services to avoid costly and time consuming service events
- Build 3 Haciendas up grade to at least 2 stars, inspect, paint and landscape
- Purchase run down properties as they become available, restore, paint, inspect and landscape
Ireland: Worker Efficiency training introduced
Level 24: 15 lots w/ 10 designated goal lots; $150,000 and 5 workers to start
-Making the added goal of $1,000,000 cash is relatively easy by collecting rent; build Haciendas first & upgrade them to 2-3 stars & paint.
- Train 2 workers
- Build Hacienda, upgrade to 1 star and sell
- Purchase the least expensive lots first as you can afford them when available
- Purchase 500 materials
- Build Sawmill
- Purchase 5,000 materials
- Build Workshop
- Hire 3 workers
- Build Hacienda upgrade to 2 stars and sell
- Purchase 5,000 more supplies
- Train 3 additional workers
- Purchase efficiency training
- Buy/restore/purchase lots to meet goals along with added materials and workers
-Can demolish sawmill and workshop if needed to finish goals; it's best to have enough materials and inspections assigned before demolishing buildings.
Level 25: 18 lots w/ 1+ designated goal lots; $150,000 and 5 workers to start
-Pause game and plan layout for +80 appeal. If you don't like the level layout given, select menu/pause near bottom right of screen. Then select restart when 2nd menu pops up.
- Run down properties will need to be restored or demolished
-Easier to obtain +80 appeal rating if buildings are demolished near the end of completing other goals or 2 landmarks are built between painted and landscaped houses
- Train 2 workers
- Build Hacienda, PAINT and upgrade to 1 star
- Purchase 500 materials
- Purchase run-down and low value properties as you can afford and availability
- Build Sawmill on isolated lot if possible
- Purchase 5,000 materials after Sawmill is completed
- Build Workshop on isolated lot if possible
- Train 3 additional workers + efficiency training
- Build Hacienda
- Build Garden Center on isolated lot if possible
- Upgrade Hacienda to 2 stars, paint and landscape then sell
- Build 3 Haciendas, paint, landscape, upgrade and inspect to make rental goal
- Purchase additional materials and workers ( 13+ workers total for efficiency)
- Build Hedge Maze. Best to put Hedge maze between 2 painted & landscaped houses for optimum (+40 appeal rating)
Level 26: 17 lots w/ 11 designated goal lots; $150,000 and 5 workers to start
- Train 2 Workers
- Build Hacienda and upgrade to 1-2 stars and sell
- Purchase enough materials to build Sawmill (900 needed)
- Build Sawmill
- Buy 10,000 materials when Sawmill completed
- Build Workshop
- Train 3 workers after Workshop is completed and purchase Efficiency Workshop
- Build Hacienda upgrade as desired and sell
- Build Post Office
- Purchase 5,000+ more materials & 3 additional workers
- Purchase/Build 2-Three Star Venetians
-Purchase lots, build/restore, upgrade AND INSPECT 8 houses to make rental goal of $120,000 (4-Three Star Haciendas, 2-Three Star Venetians + 2-Three Star Chalets will slightly exceed rental goal)
- Purchase materials as needed and more workers if desired
Germany: Hospital is introduced
Level 27: 15 lots w/ALL designated goal lots; $150,000 and 5 workers to start
-Pause game and plan layout for +75 appeal. Will need to build Sawmill, Workshop, Garden Center (can be demolished) and 1-2 Landmarks between 2 painted and landscaped houses ALL run-down properties will need to be restored, demolished or rebuilt.
- If you don't like the level layout given, select menu/pause near bottom right of screen. Then select restart when 2nd menu pops up.
- Hire 2 Workers
- Build Hacienda, PAINT and sell
- Purchase additional materials to build Sawmill (900 needed)
- Build Sawmill
- Purchase 5,000 materials after Sawmill is completed
- Build Workshop
- Train 3 additional workers and efficiency after Workshop is completed
- Build Hacienda paint, landscape & sell
- Train 3 additional workers and max materials
- Build/restore or purchase 4 Chalets, upgrade to 3 stars, paint and landscape
- Build Landmark(s) to get appeal to +75
- Build services/or small houses on empty lots
Level 28: 18 lots w/6+ designated goal lots; $150,000 and 5 workers to start
- Plan to build Sawmill and Workshop on isolated lot, demolish or build a service building or Landmark between them for no negative house appeal. Also all run-down properties will need to be rebuilt, restored or demolished.
- Hire 2 workers
- Build Hacienda upgrade and sell
- Purchase additional materials to build Sawmill (900 needed)
- Build Sawmill
- Purchase 10,000 materials after Sawmill is completed
- Build Workshop
- Train 3-6 additional workers + Efficiency after Workshop is completed
- Build Hacienda upgrade and sell
- Draw Hospital Blueprint ($100,000)
- Build Hospital
-Buy/Build/Restore until money and no negative house appeal achieved (Selling 2 additional Three Star Haciendas plus rental from 5 properties should give around $2,000,000)
Level 29: 15 lots w/ 3+ designated goal lots; $150,000 and 5 workers to start
- Plan to build Sawmill, Garden Center and Workshop on isolated lot/s, demolish or build a service building or Landmark between them for no +75 Neighborhood Appeal. Also all run-down properties will need to be rebuilt, restored or demolished.
- Train 2 workers
- Build Hacienda, PAINT and sell
- Purchase additional materials to build Sawmill (900 needed)
- Build Sawmill
- Purchase 10,000 materials after Sawmill is completed
- Build Workshop
- Train 3-6 additional workers + Efficiency after Workshop is completed
- Build Hacienda upgrade, paint, landscape and sell
- Buy lots and Build Haciendas
- If lots available build 3 services to avoid service calls
- 5-Three Star painted and landscaped Haciendas will make rental goal
England: Clock Tower introduced
Level 30: 14 lots w/6+ designated goals; $150,000 and 5 workers to start
- Plan to build Sawmill/Garden Center and Workshop on isolated lot/s, demolish or build a service building or Landmark between them for no +80 Neighborhood Appeal. Also all run-down properties will need to be rebuilt, restored or demolished.
- Train 2 workers
- Build Hacienda upgrade to 2 Stars, PAINT and sell
- Purchase additional materials to build Sawmill (900 needed)
- Build Sawmill
- Purchase 10,000 materials after Sawmill is completed
- Build Workshop
- Train 3 additional workers + Efficiency after Workshop is completed
- Build Dormer
- Draw Clock Tower Blueprint
- Build Garden Center
-Purchase run-down hacienda when available (if can't afford it will come up for sale again), restore, paint, landscape and sell.
- Buy lots, build/restore 5 Dormers paint and landscape
Switzerland:
Level 31: 19 lots w/ 7+ designated goal lots; $150,000 and 5 workers to start
- Plan to build Sawmill, Bank and Workshop on isolated lot/s, demolish or build a service buildings or Landmarks between them for optimum values.
- Train 2 workers
- Build Hacienda & upgrade to 2 Stars and sell
- Purchase 500 additional materials to build Sawmill (900 needed)
- Build Sawmill
- Purchase inexpensive lots as they come up for sale
- Purchase 10,000 materials after Sawmill is completed
- Build Workshop
- Train 3 additional workers + Efficiency after Workshop is completed
- Build Hacienda
- Build Bank and hire financial advisor to assist in obtaining Money goal
- Upgrade built Hacienda and sell
- Build 3 services to avoid service calls
- Build Bank
- Build Haciendas (Approximately 4-5 more) and sell to reach $5,000,000 Money goal and buy additional lots
- Demolish Houses and build 3 Landmarks
France: Chateau introduced
Level 32: 14 lots w/ 5+ as designated goal lots; $150,000 and 5 workers to start
- Plan to build Sawmill, Garden Center and Workshop on isolated lot/s, demolish or build a service buildings or Landmarks between them for optimum values.
- Train 2 workers
- Restore Hacienda and upgrade to 2 Stars and sell
- Purchase 1,000 additional materials to build Sawmill (900 needed)
- Build Sawmill
- Draw Chateau Blueprint
- Purchase inexpensive lots as they come up for sale
- Purchase 10,000 materials after Sawmill is completed
- Build Workshop
- Train 3 additional workers + Efficiency after Workshop is completed (9 workers needed to build Chateau)
- Build Chateau and sell
- Purchase 10,000 + materials
- Employ 3+ additional workers
- Build Post Office
-Buy lots as they become available and build 4-Three star Chateaus & 2 Venetians. Make sure to INSPECT Chateaus to save time and money.
- Build Garden center, can demolish sawmill if lot is needed, making sure to have enough supplies to build 2 Venetians (if not built yet) and Landscape Venetians & 1 Chateau (1,000 materials should be enough)
Level 33: 14 lots w/ 12 as designated goal lots; $150 and 5 workers to start
- Plan to build Sawmill/Garden Center and Workshop next to each other, demolish or build a Landmark or service building between them for +150 Neighborhood Appeal. Also all run-down properties will need to be rebuilt, restored or demolished.
- Train 2 workers
- Build Hacienda upgrade to 1 Star, PAINT and sell
- Purchase additional materials to build Sawmill (900 needed)
- Build Sawmill
- Purchase 10,000 materials after Sawmill is completed
- Build Workshop
- Train 3 additional workers + Efficiency after Workshop is completed
- Build Chateau, PAINT and sell
- Train 6 Workers
- Purchase 5,000 - 10,000 additional supplies
- Purchase run-down Chateau, restore paint and inspect
- Build 2 More Chateaus, paint and inspect
- Buy/Build 7 additional houses paint & inspect
- Build Landmarks
- Buy enough materials to Landscape properties and build and paint additional houses
- Demolish Sawmill and build Garden Center
- Landscape houses to earn +150 Appeal
- Demolish Buildings if need to earn appeal goal
Ireland: Premier Lots introduced
Level 34: 14 lots w/ 5+ designated goal lots; 100,000 and 5 Workers
- Demolish property to build Hacienda
- Train 2 workers
- Build Hacienda, upgrade and sell
- Demolish other run-down properties while upgrading Hacienda
- Purchase additional materials to build Sawmill (900 needed)
- Build Sawmill
- Purchase 5,000-10,000 materials after Sawmill is completed; depending on number of lots purchased
- Build Workshop
- Train 3 additional workers + Efficiency after Workshop is completed
- Build Chateau and sell
- Build a bank & hire a financial advisor to augment reaching $6,000,000 cash goal
- Buy lots and build at least 1 Chateau on a Premium lot and inspect
- Train 3 workers at time as you can afford until you reach 20+
- Buy maximum supplies as you can afford
- Will need to build & sell 3+ additional Chateaus to reach $6,000,000 cash goal
- Remember to low-ball lots for sale when trying to sell your Chateaus individually
- Build/restore 4 Dormers and upgrade to 3 stars
Level 35: 19 lots w/ 6+ designated goal lots; $100,000 and 5 workers
- Plan to build Sawmill/Garden Center and Workshop next to each other, demolish or build a Landmark or service building between them for +100 Neighborhood Appeal. Also all run-down properties will need to be rebuilt, restored or demolished.
- Demolish house to build Hacienda
- Train 2 workers
- Build Hacienda and PAINT and sell
- Demolish other properties while painting Hacienda to build Sawmill & Workshop
- Purchase additional materials to build Sawmill (900 needed)
- Build Sawmill
- Purchase 10,000 materials after Sawmill is completed
- Build Workshop
- Build Garden Center
- Train 3 additional workers + Efficiency after Workshop is completed
- Buy low value properties working up to higher value properties
- Build Chateau, PAINT, LANDSCAPE and sell
- Train an additional 6+ Workers
- Build 3 services to avoid service calls
- Purchase 5,000 - 10,000 additional supplies at a time before running out
- Build 5-Three Star Chateaus, upgrade to 3 Stars, paint and landscape to meet goal
- Build Dormers on Premier lots, paint and landscape
- Build 2 Landmarks between painted and landscaped houses
Spain:
Level 36: 21 lots; $100,000 and 5 workers to start
- Plan to build Sawmill/Garden Center and Workshop next to each other, demolish or build a Landmark or service building between them for no negative Neighborhood Appeal. Also all run-down properties will need to be rebuilt, restored or demolished.
- Train 2 workers
- Build Hacienda, upgrade and sell
- Demolish other run-down properties while upgrading Hacienda
- Purchase additional materials to build Sawmill (900 needed)
- Build Sawmill
- Purchase 5,000-10,000 materials after Sawmill is completed; depending on number of lots purchased
- Build Workshop
- Train 3 additional workers + Efficiency after Workshop is completed
- Build Chateau and sell
- Build 2 Banks & hire 1 financial advisor
- Train additional workers (20+ is not unreasonable)
- Build additional Chateaus and Haciendas until goals are reached (Sell approximately 5-7 Haciendas depending on market and upgrades)
- Demolish and have empty lot/s next to buildings or build service or landmarks next to buildings
Italy:
Level 37: 8 Lots w/ 5 designated as goals; $100,000 and 5 workers
GOALS: Own 3 Venetians, Own 2 Services, +50 Neighborhood Appeal
- Build Dormer and paint
- Build Garden Center
-Landscape Dormer and sell, try to get the premium price of $330,000 (may need to wait to put up for sale if other houses are for sale)
- Buy 2,500 materials
-Buy premium lots and build Venetians paint and landscape OR build 2 Venetians on premium lots and restore Chalet paint & landscape
- Build services (a Post Office will bring added income) on 1 lot
- Can build 2 Post Offices as service buildings if materials are tight
-Purchase the additional Chalet paint and landscape for appeal goal OR demolish and build Venetian, paint & landscape if you restored the Chalet on the Premium lot.
- May have to purchase additional materials depending on services built, repairs and additional house
- Purchase the Chalet paint and landscape for appeal goal
- Demolish Garden center and build another service building
France: Sculpture Garden Introduced
Level 38: 21 lots with 15 designated goal lots; $100,000 and 5 workers
GOALS: Draw Sculpture Garden Blueprint, Own 1 Sculpture Garden, 30 Workers, 14-Three Star Chateaus **Added Goal +100 Appeal**
&STRATEGIC TO OBTAIN EFFECIENCY BLUE RIBBON ON THIS LEVEL
- Plan to build Sawmill/Garden Center and Workshop next to each other, demolish or build a Landmark or service building between them for add goal of +100 Neighborhood Appeal. Also all run-down properties will need to be rebuilt, restored or demolished. **Remember if you don't like the level layout given; select menu/pause, then select restart on the pop-up window**
- Train 2 Workers
- Restore Hacienda, paint and sell
- Demolish lots you plan to put Sawmill, Workshop and Garden Center while painting and selling Hacienda
- Build Sawmill
- Buy 1-2 lower priced lots if available
- Purchase 5,000-10,000 materials after Sawmill is built
- Build Workshop
- Train 3+ workers AND EFFECIENCY after Workshop is built
- Build Garden Center if you have an available lot, otherwise build when a lot is available
- Restore Chateau, paint, preferably landscape and sell
- Draw Sculpture Garden Blueprint ($100,000)
- Buy lots
- Train 30+ more workers (I've used up to 40 workers to get the blue efficiency ribbon)
- Purchase materials before needing them
- Build Chateaus like mad, upgrade to 3 Stars, paint, inspect and Landscape
- Buy lots, demolish houses
- Pause game if needed to get your bearings and count the # of built Chateaus
- When your appeal reaches 100 you no longer have to paint and landscape the Cahteaus
- Build Sculpture Garden
- Demolish Sawmill, Garden Center & Workshop if needed for Appeal
Germany:
Level 39: 16 LOT WI/16 DESIGNATED GOAL LOTS; $100,000 and 5 workers to start
- Train 2 workers
- Build Hacienda, upgrade and sell
- Purchase lots (try not to build sawmill and workshop on premium lots)
- Purchase materials needed to build Sawmill (900)
- Build Sawmill
- Purchase 5,000-10,000 materials after Sawmill is built
- Build Workshop
- Train 3+ workers AND EFFECIENCY after Workshop is built
- Build a Chateau upgrade and sell
- Buy more lots
- Build a Bank and hire a financial advisor
- Keep purchasing materials before you need them
- Train about 25 - 30 workers
- Build Chateaus (approximately 9-11), upgrade as desired (I prefer 2 Stars) and sell until you reach about 9-10 million
-Build 3-Star Chateaus on the 3 premium lots AND KEEP, put them up for sale + 1 additional lot; BUT DON'T sell them; use them to low-ball and purchase properties up for sale
- Demolish Chateaus
- Build 11 Chalets, inspect and paint
- Make sure you have 1,000 materials
- Inspect all Chalets
- Demolish Sawmill, Bank and Workshop
- Build 2 more Chalets and pain
Portugal:
Level 40: 18 Lots with 17 lot designated goal lots; $100,000 and 5 workers
- Plan to build Sawmill/Garden Center and Workshop next to each other, will have to demolish 2 buildings.
- Train 2 workers
- Build Hacienda, upgrade and sell
- Purchase materials needed to build Sawmill (900)
- Build Sawmill
- Purchase 5,000-10,000 materials after Sawmill is built
- Build Workshop
- Train 3+ workers AND EFFECIENCY after Workshop is built
- Purchase lower value lots first
- Purchase materials before needed
- Train additional workers as afforded
- Try to build Chateaus on Premium lots and landscape
- Build 5 Chateaus and landscape
- Demolish Garden Center
- Build 5 Haciendas, paint and landscape
- Build 5 Dormers upgrade to 3 stars and inspect
- Build Landmark
- Purchase or make sure you have enough materials to build a Landmark
- Demolish Sawmill
- Build Landmark
Greece:
Level 41: 16 lots w/14 designated goal lots
- Plan to build Sawmill and Workshop next to each other; Build Clock Tower between 2 houses for optimum value.
- Train 2 workers
- Build Hacienda paint white, upgrade and sell
- Purchase a lot you can afford that comes up for sale
- Purchase materials needed to build Sawmill (900)
- Build Sawmill
- Purchase 5,000-10,000 materials after Sawmill is built
- Build Workshop
- Train 3+ workers AND EFFECIENCY after Workshop is built
- Purchase lower value lots first
- Build 1 Chateau paint white and sell
- Build 1 Chateau & upgrade to 3 stars and inspect and paint white
- Build 2 Services to avoid service calls
- Buy Additional materials and workers
- Build Chateaus 6Chateaus, upgrade to 2-3 Stars and paint white
- Build 3 additional smaller value houses, paint white and inspect
- Purchase materials before needed
- Train additional workers as afforded
- Try to build Chateaus on Premium lots
- Make sure you have 1,500 Supplies
- Demolish Sawmill and build Clock Tower
Level 42: 20 lots w/2 + designated goal lots
- Plan to build Sawmill/Garden Center and Workshop next to each other, demolish or build a Landmark or service building between them for + 200 Neighborhood Appeal. Also all run-down properties will need to be rebuilt, restored or demolished. **Remember if you don't like the level layout given; select menu/pause, then select restart on the pop-up window**
- Train 2 workers
- Build Hacienda, paint, upgrade and sell
- Demolish other run-down properties while upgrading Hacienda
- Purchase additional materials to build Sawmill (900 needed)
- Build Sawmill
- Purchase 5,000-10,000 materials after Sawmill is completed; depending on number of lots purchased
- Build Workshop
- Train 3 additional workers + Efficiency after Workshop is completed
- Build Chateau
- Build Garden Center
- Upgrade Chateau to 3 stars, paint, landscape and sell
- Build 1 Bank & hire 1 financial advisor
- Train additional workers (20+ is not unreasonable)
- Build additional Chateaus, upgrade, paint, landscape and sell until money goal of $2,000,000 is achieved
Level 43: 15 Lots with 15 designated goal lots
- Put lots up for sale and low-ball buy properties then take off the market to obtain the efficiency blue ribbon.
- Train 2 workers
- Build Hacienda, paint, upgrade and sell
- Demolish other run-down properties while upgrading Hacienda
- Purchase additional materials to build Sawmill (900 needed)
- Build Sawmill
- Purchase 5,000-10,000 materials after Sawmill is completed; depending on number of lots purchased
- Build Workshop
- Purchase lots from low in value to high and build Houses high value to low
- Train 3 additional workers + Efficiency after Workshop is completed
-Build 1 Chateau on a premium lot and inspect (Demolish Chateau when you have enough money & materials to buy, build and paint remaining lots)
- Build 3 Haciendas on Premier lots, paint white and inspect
- Buy 2 other Haciendas when they come up for sale and you can afford them, paint and inspect
- Buy lots, demolish and build Venetians, paint white and inspect
- Buy materials in advance
- Build 4 cottages, paint white and inspect
- Make sure you have 200 materials
- Demolish Saw Mill and build cottage paint white
- Demolish Workshop, build cottage and paint white
Level 44: 17 lots w/ 14 designated lot goals
- Plan to Sawmill, Banks and Workshop next to each other, demolish and build a Landmark or service building between them for no negative house Appeal. Also all run-down properties will need to be rebuilt, restored or demolished. **Remember if you don't like the level layout given; select menu/pause, then select restart on the pop-up window**
- Train 2 workers
- Build Hacienda, paint, upgrade and sell
- Demolish other run-down properties while upgrading Hacienda
- Purchase additional materials to build Sawmill (900 needed)
- Build Sawmill
- Purchase 5,000-10,000 materials after Sawmill is completed; depending on number of lots purchased
- Build Workshop
- Train 3 additional workers + Efficiency after Workshop is completed
- Build Chateau and sell
- Build 2 Banks and hire financial advisor
- Purchase additional materials in 5,000 increments
- Train additional workers
- It will take approximately 12-Three Star Chateaus to make rent of 600,000
Level 45: 21 lots w/ 8+ designated goal lots
- Plan to build Sawmill/Garden Center and Workshop next to each other, demolish or build a Landmark or service building between them for +250 Neighborhood Appeal. Also all run-down properties will need to be rebuilt, restored or demolished.
- Train 2 workers
- Restore Hacienda, upgrade and sell
- Train 2 workers
- Build Hacienda, paint, upgrade and sell
- Demolish other run-down properties while upgrading Hacienda
- Purchase additional materials to build Sawmill (900 needed)
- Build Sawmill
- Purchase 5,000-10,000 materials after Sawmill is completed; depending on number of lots purchased
- Build Workshop
- Train 3 additional workers + Efficiency after Workshop is completed
- Build Chateau, upgrade to 3 stars, paint
- Build Garden Center
- Landscape Chateau and sell
- Build 1 Bank and financial advisor
- Buy properties, materials, workers as you can afford
- Build 4 Services to avoid calls
- Build Three Star, painted and landscaped Chateaus until money goal is reached
-Check to see if you have enough supplies and houses are inspected before Demolishing Bank, Sawmill and Workshop Buildings
- Build 4 Landmarks
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